What helps soldiers? Food? Toiletries? Video Games?
Machuga knows a guy, his Stryker driver in Iraq, who didn’t make the transition. He got out of the military in 2005, then spent the next five years trying to reintegrate and failing. He reenlisted, got sent to Afghanistan.
“Anybody who’s been out of the military has that point in their life where they’re kind of floating,” Machiga says. “They’re just like, they’re not happy with civilian life, because there’s nothing like the military out there. You find yourself driving past enlistment stations and thinking, ‘I should just stop by. I’m not actually going to do it. I’m just going to go inside and see what’s going on.’ And he fell into that trap.”
Machuga wanted to send his buddy something to help him pass the time, so he put together a care package of video games. With help from Activision’s Dan Amrich, he scraped together a set of Guitar Hero and DJ Hero games and shipped them out as a standard 20x20x20, under 70-pound care package, plenty to keep a soldier occupied. His driver loved it. And it got the other soldiers talking.
“Suddenly a dozen guys from his unit start going, ‘Hey, this is great, we could use some love too!’ I was like, ‘Oh shit, what have I started?’” says Machuga. “So I started packing up what was left and sent that as well. That’s what snowballed the whole thing.”
Professional StarCraft 2 player from South Korea Kim “ViOLet” Dong Hwan recently became the first person from the eSport to obtain a P-1A visa from the American government, his representatives at Cyber Solutions Agency announced.
A delightfully provocative read about the idea of gaming as a community. I will also recommend that you swing by GamesAndLearning.org and play through Gone Home:
Video games are the most profitable medium in the entertainment industry. In the early 1990s Nintendo generated more annual profits than all of the American film studios combined. But despite its size, the medium’s audience is often referred to as a homogenous group. Players and commentators talk of the ‘gaming community’, as if the cross-cultural, socially diverse mass of humans who play video games is somehow uniform in gender, race, age and class. The idiocy of the term is only too clear when applied to other media such as literature (the ‘reading community’?), music (the ‘listening community’?) or film (the ‘observing community’?).
The event has also drawn criticism. One of the key issues raised during last year’s event was the way in which a “ceasefire” inadvertently created a connection between violent video games and violent actions in the real world. With the media, politicians and various lobbies frequently making that connection on their own, it was seen as fuel for an already problematic image of video games.
According to technology and entertainment writer Daniel Nye Griffiths, whose work has appeared in Forbes and Wired UK, while he doesn’t doubt that the ceasefire is coming from a sincere place, such an event is tricky for multiple reasons.
Crowd-source gaming initiative to find better cropland
“Cropland Capture, a game hosted on the Geo-Wiki Project’s website, tasks players with identifying cropland from Google Earth images. Players get points for identifying land and could win an Amazon Kindle, a Samsung Galaxy S4 and more through the game’s ongoing tournament. According to a recent tweet from the game’s official Twitter account, players have combed more than 300,000 square kilometers of land.”
Speaking about the global 2.1 million figure, House said, “It’s an impressive and record-setting accomplishment for our company and for our industry, and we couldn’t have done it without you. I want to personally thank PlayStation fans, both old and new, for your vote of confidence.”
“Over the past couple of years, gamers have raised over 80 million dollars for charities that they care about through games that they love to play. Now this is us just getting started and we can do so much more. So we at Playmob have setup Give8Bit, a channel on Youtube where you can find out the latest campaigns to give as you game. Please subscribe and get involved.”
- Jude Ower, Playmob CEO